108 x 81 centimeters
The series explores the borderland of late 1980s and early 1990s computer-game imagery and photographic portrayal. At what point does the human brain perceive an image to be part of a game and isolate it from its real content, the depicted objective reality? For these photographs I used software that emulated the graphic possibilities of computers available on the turn of the 1980s and 1990s. The result is low-resolution images limited in colour, producing which often involved various image-enhancing algorithms to save memory usage in early computers.