digital photo series


This series was made by a GameBoy camera. This camera is a complementary device to the 89′ GameBoy game console. It is not only a game but a camera as well. And what is more – with a little excess – a music editor program too. It was released in 1998, at the dawn of commercial digital cameras. For a while it possessed the title of the smallest digital camera of the world. Its resolution is 128 x 112 pixels, 14336 pixels, equals 0.014 megapixels. It makes 4 tone (grayscale) black and white images. Contrast and luminosity can be adjust during photographing. It can store 30 pictures in its memory. Nintendo made also a printer to this camera which can print the pictures to thermal paper. The camera has multiple special image-editing functions: effects, animation applications and a panorama function which can make 4 pictures panorama images (horizontal and vertical both). This series was born of the widening this function. This camera’s resolution is so small that only the very obvious contents (for example faces, cars) can be decoded properly. This quality started to interest me. So I built a panorama stand and connected it to the GameBoy camera, what resulted a 10 x 3 pictures sized image. That utilized the whole available memory space. Studying these problems: what is the minimum amount of the resolution that can be sufficient to ‘understanding’? And how come interpretability between the compound panorama image and its parts? These topics made this project to come into being. The title of the series came from the full resolution of the panorama image: 43008 pixels, say 0,43 megapixels.